My goal here was to have a better understanding about animated character meshes, edge flow and retopology tools so I went through a few tutorials on the subject. By the end of the project I got to know some tools and possible workflows about recreating low poly meshes using mainly the Quad Draw tool and Shrinkwrap in Maya. Also transferring/baking various maps between different UV-s.
(The high poly models are not my works, I used them to create the new low poly meshes)