In this project, I was exploring some environment creating methods and techniques, Paint effects within Maya, Instance copying objects via surface emitted particles, creating render passes and compositing them for a final product.
Bamboo forest 4k render
Bamboo forest 4k render, aerial view
Render passes: Beauty, AO,ZDepth, Fog
Render passes: Beauty, AO,ZDepth, Fog
Bamboo tree variations, in 4 different height groups (<2m,4-5m,7m,12-13m heights)
Fallen leaves variatons
Textured used in the project, wood planks and bambo shoot made seamless
step planks (close + far away version)
terrain + steps (layed out via motion path then small local randomization)